Daniel Temkin

Glitch art doesn’t often incorporate actual glitches- rather, the so-called ‘glitch’ aesthetic is more often achieved through the artist’s manipulation of data.

One such artist is Daniel Temkin, who creates “images, programming languages, and interactive pieces exploring our inherently broken patterns of thought”, in his own words. His work spans multiple mediums- all of which can be found on his website.

One such piece of work is not exactly conventional ‘artwork’- it’s a programming language designed by Temkin named Entropy. Entropy was built using Irony, a programming development kit, and as its name may imply, any program written in Entropy will slowly begin to degrade from data randomization and eventually become unusable. It could be used as a symbol to show how interactions, logic, and even our own world will begin to decay over time.

One piece Temkin created using Entropy is entitled ‘Drunk Eliza’. The piece’s short description reads “Eliza written in Entropy, a language in which data and logic decay.” Eliza is a program written in 1985 that played the part of a computer-generated psychotherapist, and when written in Entropy, the title ‘Drunk Eliza’ definitely makes sense, as Eliza’s responses begin to make less and less sense as it is interacted with.

The reason he chose to create a language that would destroy that which was made in it? Well, talking about Entropy specifically, it was as stated above- it’s a metaphor of sorts for how things degrade. That, and it’s basically the computer language equivalent of the ‘glitch aesthetic’. When one writes in Entropy, whatever they wrote will start to degrade as a user uses it- the writer has to learn to compromise and work around this handicap in order to create something effective using it.


About barberne

an animation student at alfred state from rochester
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